[Alucard returns to his little spot in the semi-circle of maps that he has set up, gesturing for Hector to come and at least stand where he is.]
The place is surrounded by sandbars from every approach save for one in the north east, here. [He taps a map that has the island on it, and it is a very small part indeed.] There's a channel that runs deep even at high tide, likely because there's a river or at least some kind of water flow from the island out to the sea. The issue is both how narrow it is and how to approach, as we don't want to give our approach away.
[Alucard then indicates a map of the waters leading up to the approach.]
There's a natural reef that makes approaching the area trickier, but we may be able to avoid it if the wind is in our favor. Of course, if we're dealing with a Belmont, we have to expect wards, traps, and other such nonsense even if we aren't detected.
no subject
[Alucard returns to his little spot in the semi-circle of maps that he has set up, gesturing for Hector to come and at least stand where he is.]
The place is surrounded by sandbars from every approach save for one in the north east, here. [He taps a map that has the island on it, and it is a very small part indeed.] There's a channel that runs deep even at high tide, likely because there's a river or at least some kind of water flow from the island out to the sea. The issue is both how narrow it is and how to approach, as we don't want to give our approach away.
[Alucard then indicates a map of the waters leading up to the approach.]
There's a natural reef that makes approaching the area trickier, but we may be able to avoid it if the wind is in our favor. Of course, if we're dealing with a Belmont, we have to expect wards, traps, and other such nonsense even if we aren't detected.