Hector (
petcromancer) wrote2019-09-26 10:47 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Aefenglom App
Player Information
Name: Liisa
Age: 31
Contact:
demonrubberducky or pm
Other Characters: none
Character Information
Name: Hector
Canon: Castlevania (Netflix series, with some background info filled in with the Curse of Darkness game and manga series)
Canon Point: Prior to the invasion of Bralia
Age: early 20s
History: Neflix version wiki and Curse of Darkness version wiki
Given that the animated series has pulled and combined aspects of several of the games, I have listed out a few of the aspects of his early life that the game/manga detail that the series hasn't focused on or has only alluded to so far:
-Hector's father was an alchemist who moved his wife and child around as he pursued wealth and power through his magical abilities. Hector, rather than following in his father's footsteps, uses his innate power and the alchemist skills for necromancy. (Manga, with some hints in the animated series)
-In the manga, his early power manifests as the ability to communicate with animals (he is actually hearing spirits/demons). What I am taking from this is that he was able to sense the presence of recently departed spirits, like of the dead dog he is seen raising in the flashback in the animated series.
-He is shunned by the superstitious villagers, who view him as a devil child, and feared by his parents. (manga, also supported by the game)
Where the manga/game differ from the animated series:
-In both versions, his parents are killed by a fire. In the manga, the fire is started by the demons/animals Hector communicates with, either through an unwitting use of his power or through the demons intervention on what they consider Hector's behalf. In the animated series, it is more explicit that Hector lit the fire that killed them. I am going with Hector being the one who knowingly lit the fire so that he could escape from them.
-In the animated series, Hector spends the time between the fire and his coming to Castlevania in his early twenties as a hermit (in the manga, he is led to the castle as a child and actually grows up there). He wanders until he settles on an island east of Rhodes, living in a remote cabin, spending his time reanimating dead creatures until Dracula recruits him.
Personality:
Hector is, first and foremost, a reactionary character. With his powers, he has the potential to rule the country, lead an army, etc; he does not because he has no ambition or desire to. Basically every action Hector takes in because someone else first acted. As a child, he lashes out and burns his parents' house down with them still inside because they destroyed his pets and beat him. As an adult, he becomes a Forgemaster because Dracula fetches him out of the woods and tells him to forge. Carmilla tempts Hector into betraying Dracula; without that push, Hector would have continued to watch Dracula deviate further and further from his 'subjugate the humans' plan without doing anything to change course. The only drive Hector has is 'his work'. When left to his own devices, all he wants to do is make and care for his pets. This leads to the more ambitious and devious minds around Hector using him as a chess piece in their wars.
Hector thinks of himself as a very logical, cool-headed individual, but in actuality, he has a child-like point of view. Growing up, humans hurt him; therefore, all humans are evil and deserve to be controlled. One vampire was kind and supportive of his necromancy; therefore, vampires are a higher form of intelligence and can be trusted with the fate of humans. Carmilla (a ridiculously-evil vampire general) is obviously thirsting for Dracula's throne, but she is nice to Hector's dog- obviously a trust-worthy lady. Having removed himself from society and lived apart from people from his youth, Hector does not understand people. He tends to relate situations and interactions in terms of animals because that is what makes sense to him. He learns by the end of the series, to his detriment, that humans and vampires are not predictable in the way that animals are.
Though he cares nothing about the power that comes from his abilities, Hector is a very driven worker. He loves his work, whether it be raising dead woodland creatures or forging horrific monsters from hell. What he lacks in ambition, he makes up with creativity. In the series, Hector is shown making a variety of different forged creatures- for the task force he sends to the Belmont Estate, there are five distinct monster types. This is further illustrated in the game, where Hector has 6 types of Innocent Devils he can forge, with various subtypes the player can evolve; the game's version of Isaac has two. Isaac is always set up as Hector's foil in the series. Isaac focuses on creatures that do great damage, and sticks with what works. Hector, on the other hand, has a wider variety with applications in and out of combat. His goal is on pushing his powers to the limit and discovering what new things he can create.
Hector is on the evil side of the war, but in terms of his actual evilness ranking, he's at best a 6/10 (according to the official Netflix showrunner's calculations). Hector is fine with the idea of subjugating humanity and treating them like animals, so long as they are kept in humane conditions. The plan he was recruited to enact was to punish those responsible for the death of Lisa of Lupu, and then to seize control of Wallachia. As Dracula's bloodlust grows, Hector tries to redirect their attacks to return them to the original plan so that they don't cause unnecessary suffering. He opposes the new plan of 'kill everyone', but does not know how to stop it or to extricate himself from the situation. When left to his own devices, Hector prefers to avoid other humans, but does not seek to harm them. He's content to live in the woods with his pets.
His love of animals is what softens and humanizes him in the series (but also leads to him being manipulated). His laboratory is filled with revived animals that he has restored to life. He shows obvious love and affection for his undead pug, Cezar, and his reactions to the people around him is directly influenced by how kindly or cruelly they treat his dog. As a child, Hector risked beatings in order to raise animals because he wanted to care for them and give them a second chance. The only clear flashback we see of him is him finding and reviving a dead dog to be his pet, which we find out results in his parents beating him and destroying the dog. It is implied that he learned nothing from this and tried again at least a few more times, to similar results.
When Dracula sells him on the plan (of seizing control from humanity), he phrases it to Hector as taking control away from humanity for their own good, and treating them more like livestock. In Hector's mind, this is both the kindest and most logical option. Humans kill one another and (the setting being the Middle Ages) actively stifle learning, which spreads chaos, fear, and disease. He envisions the vampires as taking on the role of shepherds, guarding and cultivating a flock, who really need the leadership. Yes, the shepherd sometimes eats the sheep, but there is no cruelty in the relationship and the benefits far outweigh the costs. Hector sees nothing 'evil' about treating people like animals because he personally treats his animals with affection and kindness, and assumes everyone else does to.
In terms of his interactions with others, Hector is frank and can be sarcastic. For those few people he respects, he is willing to share his thoughts and trust in their judgement above his own common sense. For everyone else, they get sarcasm and sass. Hector is usually willing to talk about his work, but otherwise, he'd much rather ignore others. He is an introvert with trust issues, but in his isolation, he still thirsts for approval and direction, which is why he follows first Dracula, and then briefly Carmilla.
Abilities & Skills:
-Necromancy*: Restoring life in varying degrees to the dead. This is more easily achieved with animals. For humans, they come back in more of a zombie state; animals, at least Hector's pets, seem to retain more of their personalities.
-Devil Forging*: Using a mixture of conjuration and alchemy, combining dead parts with magic to create monstrous creations. In the show, they are inhabited by spirits of hell and have their own wills and drives (though they can still be ordered by their masters). In the game, they are 'Innocent Devils' that have no spirit of their own, and are driven entirely by the will of their creator.
* Note- I am bringing him in as a Faun, so he will no longer have access to these powers, to his deep despair.
-Fighting: Hector uses a hammer as a weapon. In the show, he has not yet been seen fighting, but it is assumed that he has at least some skill with the hammer as a weapon. (In the game, Hector has proficiency in multiple types of weapons.)
Biology and Anatomy: As a necromancer, Hector has studied the natural and supernatural world and has a robust knowledge of the anatomy and inner workings of the life forms he has worked on. He knows how to repair and how to piece together parts into a new and horrifying whole.
Inventory/Companions:
-Hammer: he typically uses it as a focus for his magic, but it can also be used as a melee weapon
-A handful of coins: silver ducats minted near Rhodes, they are scuffed and bent from early use as a means of generating a necromatic spark of life
-red sash: he always wears it. What a goof.
-Cezar: a small black pug, undead. Very friendly, overly trusting, too cute to live. He has exposed bone in two places: on the right upper side of his skull (where his eye socket and ear would be) and on his front left paw. Because he has been revived by Hector, his remaining eye glows blue.
Choice: Faun
Reason:
Transformation into a faun would suit Hector in that he would be at home in the wild and in tune with nature. His instinct is already to avoid a physical fight rather than engaging. Narratively, having Hector turn into part-sheep would be poetic justice for someone who thought humanity would be safer in the hands of a shepherd.
Stripping him of his necromatic powers also makes Hector vulnerable in a way he hasn't been since he left his parents, which is a fun angle to play.
Sample:
TDM top level with multiple threads
Name: Liisa
Age: 31
Contact:
Other Characters: none
Character Information
Name: Hector
Canon: Castlevania (Netflix series, with some background info filled in with the Curse of Darkness game and manga series)
Canon Point: Prior to the invasion of Bralia
Age: early 20s
History: Neflix version wiki and Curse of Darkness version wiki
Given that the animated series has pulled and combined aspects of several of the games, I have listed out a few of the aspects of his early life that the game/manga detail that the series hasn't focused on or has only alluded to so far:
-Hector's father was an alchemist who moved his wife and child around as he pursued wealth and power through his magical abilities. Hector, rather than following in his father's footsteps, uses his innate power and the alchemist skills for necromancy. (Manga, with some hints in the animated series)
-In the manga, his early power manifests as the ability to communicate with animals (he is actually hearing spirits/demons). What I am taking from this is that he was able to sense the presence of recently departed spirits, like of the dead dog he is seen raising in the flashback in the animated series.
-He is shunned by the superstitious villagers, who view him as a devil child, and feared by his parents. (manga, also supported by the game)
Where the manga/game differ from the animated series:
-In both versions, his parents are killed by a fire. In the manga, the fire is started by the demons/animals Hector communicates with, either through an unwitting use of his power or through the demons intervention on what they consider Hector's behalf. In the animated series, it is more explicit that Hector lit the fire that killed them. I am going with Hector being the one who knowingly lit the fire so that he could escape from them.
-In the animated series, Hector spends the time between the fire and his coming to Castlevania in his early twenties as a hermit (in the manga, he is led to the castle as a child and actually grows up there). He wanders until he settles on an island east of Rhodes, living in a remote cabin, spending his time reanimating dead creatures until Dracula recruits him.
Personality:
Hector is, first and foremost, a reactionary character. With his powers, he has the potential to rule the country, lead an army, etc; he does not because he has no ambition or desire to. Basically every action Hector takes in because someone else first acted. As a child, he lashes out and burns his parents' house down with them still inside because they destroyed his pets and beat him. As an adult, he becomes a Forgemaster because Dracula fetches him out of the woods and tells him to forge. Carmilla tempts Hector into betraying Dracula; without that push, Hector would have continued to watch Dracula deviate further and further from his 'subjugate the humans' plan without doing anything to change course. The only drive Hector has is 'his work'. When left to his own devices, all he wants to do is make and care for his pets. This leads to the more ambitious and devious minds around Hector using him as a chess piece in their wars.
Hector thinks of himself as a very logical, cool-headed individual, but in actuality, he has a child-like point of view. Growing up, humans hurt him; therefore, all humans are evil and deserve to be controlled. One vampire was kind and supportive of his necromancy; therefore, vampires are a higher form of intelligence and can be trusted with the fate of humans. Carmilla (a ridiculously-evil vampire general) is obviously thirsting for Dracula's throne, but she is nice to Hector's dog- obviously a trust-worthy lady. Having removed himself from society and lived apart from people from his youth, Hector does not understand people. He tends to relate situations and interactions in terms of animals because that is what makes sense to him. He learns by the end of the series, to his detriment, that humans and vampires are not predictable in the way that animals are.
Though he cares nothing about the power that comes from his abilities, Hector is a very driven worker. He loves his work, whether it be raising dead woodland creatures or forging horrific monsters from hell. What he lacks in ambition, he makes up with creativity. In the series, Hector is shown making a variety of different forged creatures- for the task force he sends to the Belmont Estate, there are five distinct monster types. This is further illustrated in the game, where Hector has 6 types of Innocent Devils he can forge, with various subtypes the player can evolve; the game's version of Isaac has two. Isaac is always set up as Hector's foil in the series. Isaac focuses on creatures that do great damage, and sticks with what works. Hector, on the other hand, has a wider variety with applications in and out of combat. His goal is on pushing his powers to the limit and discovering what new things he can create.
Hector is on the evil side of the war, but in terms of his actual evilness ranking, he's at best a 6/10 (according to the official Netflix showrunner's calculations). Hector is fine with the idea of subjugating humanity and treating them like animals, so long as they are kept in humane conditions. The plan he was recruited to enact was to punish those responsible for the death of Lisa of Lupu, and then to seize control of Wallachia. As Dracula's bloodlust grows, Hector tries to redirect their attacks to return them to the original plan so that they don't cause unnecessary suffering. He opposes the new plan of 'kill everyone', but does not know how to stop it or to extricate himself from the situation. When left to his own devices, Hector prefers to avoid other humans, but does not seek to harm them. He's content to live in the woods with his pets.
His love of animals is what softens and humanizes him in the series (but also leads to him being manipulated). His laboratory is filled with revived animals that he has restored to life. He shows obvious love and affection for his undead pug, Cezar, and his reactions to the people around him is directly influenced by how kindly or cruelly they treat his dog. As a child, Hector risked beatings in order to raise animals because he wanted to care for them and give them a second chance. The only clear flashback we see of him is him finding and reviving a dead dog to be his pet, which we find out results in his parents beating him and destroying the dog. It is implied that he learned nothing from this and tried again at least a few more times, to similar results.
When Dracula sells him on the plan (of seizing control from humanity), he phrases it to Hector as taking control away from humanity for their own good, and treating them more like livestock. In Hector's mind, this is both the kindest and most logical option. Humans kill one another and (the setting being the Middle Ages) actively stifle learning, which spreads chaos, fear, and disease. He envisions the vampires as taking on the role of shepherds, guarding and cultivating a flock, who really need the leadership. Yes, the shepherd sometimes eats the sheep, but there is no cruelty in the relationship and the benefits far outweigh the costs. Hector sees nothing 'evil' about treating people like animals because he personally treats his animals with affection and kindness, and assumes everyone else does to.
In terms of his interactions with others, Hector is frank and can be sarcastic. For those few people he respects, he is willing to share his thoughts and trust in their judgement above his own common sense. For everyone else, they get sarcasm and sass. Hector is usually willing to talk about his work, but otherwise, he'd much rather ignore others. He is an introvert with trust issues, but in his isolation, he still thirsts for approval and direction, which is why he follows first Dracula, and then briefly Carmilla.
Abilities & Skills:
-Necromancy*: Restoring life in varying degrees to the dead. This is more easily achieved with animals. For humans, they come back in more of a zombie state; animals, at least Hector's pets, seem to retain more of their personalities.
-Devil Forging*: Using a mixture of conjuration and alchemy, combining dead parts with magic to create monstrous creations. In the show, they are inhabited by spirits of hell and have their own wills and drives (though they can still be ordered by their masters). In the game, they are 'Innocent Devils' that have no spirit of their own, and are driven entirely by the will of their creator.
* Note- I am bringing him in as a Faun, so he will no longer have access to these powers, to his deep despair.
-Fighting: Hector uses a hammer as a weapon. In the show, he has not yet been seen fighting, but it is assumed that he has at least some skill with the hammer as a weapon. (In the game, Hector has proficiency in multiple types of weapons.)
Biology and Anatomy: As a necromancer, Hector has studied the natural and supernatural world and has a robust knowledge of the anatomy and inner workings of the life forms he has worked on. He knows how to repair and how to piece together parts into a new and horrifying whole.
Inventory/Companions:
-Hammer: he typically uses it as a focus for his magic, but it can also be used as a melee weapon
-A handful of coins: silver ducats minted near Rhodes, they are scuffed and bent from early use as a means of generating a necromatic spark of life
-red sash: he always wears it. What a goof.
-Cezar: a small black pug, undead. Very friendly, overly trusting, too cute to live. He has exposed bone in two places: on the right upper side of his skull (where his eye socket and ear would be) and on his front left paw. Because he has been revived by Hector, his remaining eye glows blue.
Choice: Faun
Reason:
Transformation into a faun would suit Hector in that he would be at home in the wild and in tune with nature. His instinct is already to avoid a physical fight rather than engaging. Narratively, having Hector turn into part-sheep would be poetic justice for someone who thought humanity would be safer in the hands of a shepherd.
Stripping him of his necromatic powers also makes Hector vulnerable in a way he hasn't been since he left his parents, which is a fun angle to play.
Sample:
TDM top level with multiple threads